Binary Cocoa: No Marshmallows In This Mug

Cool guys alway drink their hot chocolate sans marshmallows. Marshmallows melt when the explosions go off. We’ve been working our backsides here at Binary Cocoa the past couple of days! The snake mode, or Serpentine if you want to call it by its code name, is shaping up really well. We even made a video […]

Binary Cocoa Tries Snake Charming

We have a nifty new game mode that we’re trying to implement in Collider! It is very snake-like with a bunch of enemies that try to come in from all sides attempting to destroy you. The most exciting part about this game is that it will hopefully have a functioning over the network peer to […]

Binary Cocoa Deals the Ace of Spades

So far as I know none of us at Binary Cocoa know how to play poker except Joseph, who is a poker kung fu master. None of us gamble or have much interest in hanging out around Las Vegas so I’m not sure where those skills would be needed. That being said…we do love card […]

Binary Cocoa Tries the Salad

Lately I’ve been trying GameSalad to make some games for the iPad. This has been an amazing experiment for me because it allows me to build something without having a lot of coding knowledge. So far I’ve been able to build a top down shooter and a runner where a dragon chases and eats you […]

Binary Cocoa Becomes a League Of Samurai Masters

Do you become a samurai once you’ve eaten at a Japanese hibachi grill? I’m pretty sure that’s not how it works but the food was delicious when we ate there a couple weeks ago. We are also grateful that they decided to have our picture put up on the wall: Now we are legends. Things […]

Binary Cocoa Battles With the Bots

In our last post we spoke of awakening the bots from a terrifying robot sleep. This week we have come to report that they are alive and working! They are no longer the bumbling buffoons they once were. Now they are unforgiving bruisers with fangs of pain! Here’s a fun video showing a battle between […]

Binary Cocoa Accidentally Instigates the Robot Apocalypse

Sound the alarms! Binary Cocoa has done something irresponsible! Alert the Prime Minister of Kuwait! Actually, we’re not up to anything rash. We’re not risky people. I’m pretty sure the most dangerous thing we’ve done here in the office was skip lunch once last month. Nobody was happy that day. What we are up to […]

Collider is Released on Steam!

Collider is out today! Release the stampeding bulls!! Or not!! We are so very happy to present this brand new game to you, which you can find on Steam! Its been a long time coming for this one and we hope you enjoy it as much as we do. We’ve implemented a goodly amount of achievements […]

New Bundle On Itch.io

Our good friend Josefnpat has bundled together a whole slew of games that are awesome! Included among them is our own game Collider, which will be released on Steam next month on February 29th! Spend hours delivering cakes and petting cute ever expanding kittens! Blow up things to your heart’s content! You can find all […]

Binary Cocoa Goes Live On YouTube

Hey there, fellow gamers! You might not have noticed, but we haven’t posted in a couple of weeks now. That’s not to say we haven’t been busy on the development side of things…we just haven’t been updating the blog. Shame on us. Most of that shame falls on Stephen because he writes these things. Anyway! […]

Binary Cocoa Drops the Bass

Collider has a couple different game modes within it that I’ve been writing music for over the past year. Today I completed another track for a game mode called ‘Sumo’ that involves pushing large objects with your ship. I sat down with my keyboard and tried to imagine music that would go along with a […]

Binary Cocoa Turns the Lights On

Vikings is the first game that we have coded a lighting engine for. We have used shaders before but this task went above and beyond and nearly crashed our brains. We went through many jars of bean dip before we were able to figure it out. Our friend Braxton Huggins put his brain to the […]