News

Binary Cocoa Goes Live On YouTube

Hey there, fellow gamers! You might not have noticed, but we haven’t posted in a couple of weeks now. That’s not to say we haven’t

Binary Cocoa Drops the Bass

Collider has a couple different game modes within it that I’ve been writing music for over the past year. Today I completed another track for

Binary Cocoa Turns the Lights On

Vikings is the first game that we have coded a lighting engine for. We have used shaders before but this task went above and beyond

Binary Cocoa Pushes Ahead on Collider

Exciting times are directly ahead for Binary Cocoa with their Steam release of Collider! The game is 99% percent complete, and as many developers know

How to Animate Sprites in Tiled

When I first started animating for Binary Cocoa I would usually draw my sprites and give them to Joseph hoping they would turn out alright.

Openwest 2015 Recap

So the conference is officially over.  After months of preparation, planning, coding and other interesting or not so interesting tasks, everything came together for the

Collider Has Been Greenlit

Collider has been greenlit by Steam! The crew at Binary Cocoa has been celebrating by buying everyone on the team a new lamborghini. This will

OpenWest Day One Recapture

Day one at the OpenWest conference here in Orem, Utah has been a blast so far! We walked away from our booth with barely the

Binary Cocoa Gets Real

The OpenWest conference is coming up in a week now! Everyone at the Binary Cocoa team is working like crazy over this next week to