Binary Cocoa Goes Live On YouTube
Hey there, fellow gamers! You might not have noticed, but we haven’t posted in a couple of weeks now. That’s not to say we haven’t
Hey there, fellow gamers! You might not have noticed, but we haven’t posted in a couple of weeks now. That’s not to say we haven’t
Collider has a couple different game modes within it that I’ve been writing music for over the past year. Today I completed another track for
Vikings is the first game that we have coded a lighting engine for. We have used shaders before but this task went above and beyond
Exciting times are directly ahead for Binary Cocoa with their Steam release of Collider! The game is 99% percent complete, and as many developers know
When I first started animating for Binary Cocoa I would usually draw my sprites and give them to Joseph hoping they would turn out alright.
Recently we have recoded Vikings and have decided to implement maps we built in Tiled. This has been advantageous for many reasons including being able
Blender is an amazing tool with capabilities that extend far beyond my meek imagination. Without having a teacher to tell you how to use the
Hey there, humans! Know what’s really cool about using the Tiled Map editor? You don’t have to place every single terrain tile by hand like
So the conference is officially over. After months of preparation, planning, coding and other interesting or not so interesting tasks, everything came together for the
Collider has been greenlit by Steam! The crew at Binary Cocoa has been celebrating by buying everyone on the team a new lamborghini. This will
Day one at the OpenWest conference here in Orem, Utah has been a blast so far! We walked away from our booth with barely the
The OpenWest conference is coming up in a week now! Everyone at the Binary Cocoa team is working like crazy over this next week to