Binary Cocoa Ups the Ante
Lots of new things have happened this week! Joseph said we couldn’t install firemen’s poles but that we could continue to work on Collider. His reasoning against the poles included something about what other people would think when they saw our office.
Whatevs. He’s probably right.
Braxton has been muscling the development work on Collider and has made some really colorful advancements! Since it would take a lot of paragraphs to explain what they are let me sum them up in a screen shot:
Basically you defend the core from invaders and you set up a lot of nodes that connect to protect it. The yingyang looking power up is a replicator node that replicates another node type. It replicates for a couple seconds, pauses, and then replicates a different type. It can prove to be a strong ally in the game, but also a setback as it does pause and let enemies in every now and then. One must be wise with these things. Or just get a thousand of them. That seems to work too.
Stephen has also been creating much artwork for a still untitled game that’s in the works! Here’s a little taste of what’s to come:
Our good friend Jesse Horne will be coming out for a couple days to help begin the code with this game. This is going extremely helpful since our two main developers both have day jobs and Stephen has no coding skills…yet.
Anyway, we’ll be rolling out the coding sessions soon and doing all sorts of fun things in the months to come. We got a new trash can for the office and that’s pretty cool. I guess we can buy more string cheese now that we can throw the wrappers away.
Well! See you all soon!