News

Introduction to Löve – Part Two

In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made

How to Become a Video Game Artist

When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell

Introduction to Löve

Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it.

Hexapod Defense Force Kills Cell Phones

The headline is just a little misleading. What we’re trying to say is that Hexapod Defense Force is KILLER on android phones! That still doesn’t work.

Throwing a Loop Into Game Music

Imagine if Star Wars had opened up with a fanfare of kazoos and slide whistles instead of John William’s powerful and timeless masterpiece. Then try

Catch the Coding Wave

When we first came up with the concept for Viking Escape, we drew up a sketch that included a little boat, some rocks, and water.