News

Drawing Tom

Joseph and Stephen attended a tech conference in Salt Lake City in 2013 and gave a presentation on developing  2D games with the Löve framework.

Binary Cocoa Has an Identity Crisis

A little more than a year ago Binary Cocoa embarked on a mission to build solid 2D video games that would be intuitive and visually

Binary Cocoa Bakes a Pie

Binary Cocoa has been furiously working away at our new game, Collider, over the past couple of months. The game involves shooting bullets that develop

Binary Cocoa Flexes Its Muscles

For the past few months the team at Binary Cocoa has been skiing across the alps and riding eagles down the mountains like real men

Binary Cocoa Releases Trailer for Boco

Watch the first trailer for Binary Cocoa’s newest game BOCO! Check out bocogame.com for more exciting tips and information on how to play the game.

Sourcetree for the Uninitiated

Joseph and I became a team back in the fall of 2013. I was a partially employed undergrad with an art minor, and Joseph was

The Wonders of Winged Edge

Have you ever looked at a problem and thought to yourself, “This will be easy, I just need to do this and that and it’ll

Introduction to Löve – Part Two

In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made

How to Become a Video Game Artist

When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell

Introduction to Löve

Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it.