Sourcetree for the Uninitiated
Joseph and I became a team back in the fall of 2013. I was a partially employed undergrad with an art minor, and Joseph was
Joseph and I became a team back in the fall of 2013. I was a partially employed undergrad with an art minor, and Joseph was
Have you ever looked at a problem and thought to yourself, “This will be easy, I just need to do this and that and it’ll
The team at Binary Cocoa has been busier than a nest of hornets chasing the kid who threw rocks at them this year. We’ve put
There is something magical about creating a huge mess when it comes to making art. There are few things more therapeutic than throwing a clay
In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made
When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell
Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it.
The headline is just a little misleading. What we’re trying to say is that Hexapod Defense Force is KILLER on android phones! That still doesn’t work.
Imagine if Star Wars had opened up with a fanfare of kazoos and slide whistles instead of John William’s powerful and timeless masterpiece. Then try
When we first came up with the concept for Viking Escape, we drew up a sketch that included a little boat, some rocks, and water.