Introduction to Löve – Part Two
In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made
In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made
When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell
Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it.
The headline is just a little misleading. What we’re trying to say is that Hexapod Defense Force is KILLER on android phones! That still doesn’t work.
Imagine if Star Wars had opened up with a fanfare of kazoos and slide whistles instead of John William’s powerful and timeless masterpiece. Then try
When we first came up with the concept for Viking Escape, we drew up a sketch that included a little boat, some rocks, and water.