News

Binary Cocoa Goes Super ROYGBIV

What a confusing title. For real. I guess you’ll just have to play Collider when it comes out to understand! Actually, let me just tell

Binary Cocoa Gets Trendy

We have a hot chocolate maker! Well, a water boiler actually, but we have hot chocolate packets and those are super nice. Salted caramel is

Binary Cocoa Ups the Ante

Lots of new things have happened this week! Joseph said we couldn’t install firemen’s poles but that we could continue to work on Collider. His

Office Pictures!

It was pretty apparent in the last post that we built up a lot of hype around our new office but didn’t show any pictures

Binary Cocoa Tries To Be Social

We have an office! Yes, all those scathing rumors are true. After some contemplation we decided that it would be nice to have a dedicated

Binary Cocoa Goes Live On YouTube

Hey there, fellow gamers! You might not have noticed, but we haven’t posted in a couple of weeks now. That’s not to say we haven’t

Binary Cocoa Drops the Bass

Collider has a couple different game modes within it that I’ve been writing music for over the past year. Today I completed another track for

Binary Cocoa Turns the Lights On

Vikings is the first game that we have coded a lighting engine for. We have used shaders before but this task went above and beyond

Binary Cocoa Pushes Ahead on Collider

Exciting times are directly ahead for Binary Cocoa with their Steam release of Collider! The game is 99% percent complete, and as many developers know

How to Animate Sprites in Tiled

When I first started animating for Binary Cocoa I would usually draw my sprites and give them to Joseph hoping they would turn out alright.