Pixel Art Explosions and Collider Collisions

There have been many explosions going off at Binary Cocoa this week! Mostly animated pixel art explosions in Tiled. Stephen has been pixel arting his brains out and is loving every minute of it. Too bad his code skills are still not up to snuff otherwise he would have made six games by now (not that they would have been super great). Here’s a screenshot of a top down dungeon searcher game he was fixing up in Tiled:

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It needs some work still but it’s getting somewhere!

In other Binary Cocoa news there has been an update to Collider that people can get through Steam! Joseph and Braxton did a major overhaul to the collisions system in the game and it runs much smoother now.  We’ve found ourselves on a couple torrent sites, and we’re flattered, but we want everyone to have the latest version which can be found on Steam. We’re getting close to releasing a new game mode called Serpentine and it is awesome. It might even be our first multiplayer over the network mode if we’re lucky enough! We know that many of you have been asking for this and we are listening. We just don’t know all the hows and whens yet.

Wet Blanket is also on its way! Stephen sat down today and did a good art chunk today and that’s looking spiffy as well. Should arrive in December! Keep your ears to the ground! Watch out for trains though.

Binary Cocoa Does a Barrel Roll

We’re making some space jets! We’ve been secretly working on a game that’s in the vein of Strike Gunner and other star blasters alike. Here’s a screenshot of the game so far!

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Those of you that are following our Twitter account might have already been seeing this, but we’ll divulge more information on this game here in the blog. We have two players made so far and they both do barrel rolls when you lean left or right hard enough. They’re both animated with 15 frames so their movements are pretty smooth and give you a sense of flying though space in a space jet. We’ve been creating enemies and space station environments that the player will be able to fly through and we think it’s going to be pretty fun! We’ll see anyways.

Stephen has been working on Wet Blanket mostly with his time, so that is Binary Cocoa’s top priority right now. We’ve been working on a multiplayer over the network system that we’ll implement in Egypt and Collider aaaaaand….we have way too many projects on our hands right now. But we love them all! We’ll keep spreading the news as it comes! Thanks for keeping up with us!

So Many Things Are Happening!

Hey everyone! We’re not dead! Sorry for the lack of updates for the past couple of weeks. We’ve been super busy gathering info on Wet Blanket and making changes so that it meets expectations! Yay! Stephen has been hard at work every day trying to get the new drawings in, as well as making more cards for the expansion deck. All in all it’s turning out well and we should be sending out stuff soon!

Joseph and Braxton have been dedicating their time to fixing bugs in Collider as well as starting to implement multiplayer in Egypt! They were battling a major bug that kept them on their toes for a couple days but it looks as if it is dead and we can update within a couple of days! Nice!

Stephen has also been doing some pixel art for a side scrolling platform game when he’s not doing things for Wet Blanket. It’s turning out pretty well! Here’ s a screenshot of what that looks like:

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Anyway! Things are happening. So much in fact that the blog has suffered. Sorry. Thanks for keeping up with us to those that are reading still! More good news is on the way!

More Wet Blanket News!

Hey everyone! Things have been going quite swimmingly with Wet Blanket over the past couple of days. There’s still 11 days left to make a difference if you want this game about not making friends! We’ve been making some updates as we’ve been play testing the game and we hope they make the game flow better. People have been super kind to us thus far. Help us spread the word!

In the meantime Stephen has been working on some new art for Hexapod Defense Force! We figured that since Stephen(me) has sort of improved at art over the past couple years that HDF might benefit from having some spiffy new art. Here’s a sneak peak!

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I rendered this space jet in Blender and then I screenshot a render of it. It was super fun! I’ll be using lots of Blender models when I update HDF and I think it’ll make the game look more slick. At least I hope so. Results have been decent thus far.

Egypt is also improving! Joseph has been pondering on how to improve our lighting system and his brain has come up with some answers. Braxton usually lurks in the background and pushes bug code sometimes.

Check back in soon for more Binary Cocoa goodness!

Binary Cocoa Puts On Their Teacher Pants

I used to teach middle school so I know what teacher pants feel like. Lots of chalk stains, marker stains, puke stains, and a whole lot of sagging from walking around a classroom all day. Not a bad life!

Joseph has been approved to teach a class about game development this year at the OpenWest conference! He will be teaching young and old the basics of Lua and game development, so come on down and see us! We’ll also have the booth there will all sorts of cool stuff. The arcade cabinet will be set up as always which has always been a joy for us to see people try our game and give us feedback. The conference is July 13-16 and we absolutely cannot wait! There will also be a presentation by us about online multiplayer game development on Friday during the conference.

 

Check out the conference details here.

Binary Cocoa Goes Super ROYGBIV

What a confusing title. For real. I guess you’ll just have to play Collider when it comes out to understand! Actually, let me just tell you about it because I’m no good with keeping spoilers in.

Snape kills Chewbacca.

Just kidding, that’s a whole different thing. We’ve implemented a new colorful background in Collider that shifts colors and follows the beats per minute from the songs on the soundtrack! It’s pretty hypnotic, but not enough to completely distract the player from the actual game. It certainly fills up the blank space though!

We’ve also implemented a point keeping system that also indicates which player is in the lead. It adds a more competitive element to the game that ups the energy by miles and miles. It also helps single players compete against themselves, which can be rewarding. We’ll have a high score element added soon as well. So many things!

Other work has been slowed by holidays and other unforeseen events, but we will be up and running soon we hope! Stephen’s pet project has been coming together quite nicely and we hope to post some screenshots soon. It’ll have lots of sword slashing, pistol whipping and hopefully some bombs! We’ll see. It’s been a couple years coming but it looks like it will hopefully get off the ground soon!

What other things are happening…?

Joseph was kind to Stephen and got him an auxiliary port in his car so he doesn’t have to burn cds like a peasant anymore. Funny how all we want in our cars anymore is a tiny hole instead of a massive console of obsoleteness. It sure sounds good!

Joseph got some bags of chips for Christmas. They are super delicious!

Anyway, thank you all very much for reading! We certainly do appreciate any attention that we get. See you soon, my friends!