How Many Animators Can You Fit in a Clown Ship?
Because we all work day jobs it’s hard sometimes to keep up with all the Binary Cocoa goodness. Like a lot of game artists and
Because we all work day jobs it’s hard sometimes to keep up with all the Binary Cocoa goodness. Like a lot of game artists and
Joseph and Stephen attended a tech conference in Salt Lake City in 2013 and gave a presentation on developing 2D games with the Löve framework.
A little more than a year ago Binary Cocoa embarked on a mission to build solid 2D video games that would be intuitive and visually
Binary Cocoa has been furiously working away at our new game, Collider, over the past couple of months. The game involves shooting bullets that develop
For the past few months the team at Binary Cocoa has been skiing across the alps and riding eagles down the mountains like real men
Watch the first trailer for Binary Cocoa’s newest game BOCO! Check out bocogame.com for more exciting tips and information on how to play the game.
Joseph and I became a team back in the fall of 2013. I was a partially employed undergrad with an art minor, and Joseph was
Have you ever looked at a problem and thought to yourself, “This will be easy, I just need to do this and that and it’ll
The team at Binary Cocoa has been busier than a nest of hornets chasing the kid who threw rocks at them this year. We’ve put
There is something magical about creating a huge mess when it comes to making art. There are few things more therapeutic than throwing a clay
In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made
When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell