We’ve some pretty exciting stuff coming out this week! First of all we’ll have some shirts for Wet Blanket! Here’s the design we’ve been throwing around:
We’ll have a good variety of colors for the shirts and might even have some hoodies as well! We’re also designing some mugs because…well, we’re Binary Cocoa and it just sounded appropriate. Fun times! I’m not exactly sure when they’ll be available this week but I’ll post something here on the blog and our Twitter page when it goes down. Thanks for sticking with us!
Hey everyone! Wet Blanket is finished and should be ordered this week! The expansion deck is very close to being completed as well (it just needs some iconography work). We had a good time play testing it with some friends at the local library last Saturday which went very well. Much party destroying happened and we’re all better introverts for it.
We’ve got so many games in development right now it makes my head spin just thinking about it. Let me try to put in a plug for all of them:
Egypt: We’ve actually been waiting to develop more on this one since Wet Blanket has been a high priority. The menu looks dang good though!
Wet Blanket: This one is on fire and almost out the door! Expect it to be under the tree this December! Gah!
Super Secret Space Jets Game: It’s not actually called that, but we’ll go with that for now. It’s early in development but the space jets shoot and enemies die! It’s great! Here’s a screen cap:
Boom! So many bullets and destruction. Cool!
Collider: Braxton has been working on a new game mode for this one. We’ve also put in much time contemplating how to do multiplayer over the network but it’s proven to be quite the task. Soon though!
Hexapod Defense Force: This game on currently on Steam Greenlight! Joseph has put in a good amount of time getting the game running again and that one is ready to go! We just need votes!
These games are our main focus at the moment, and hopefully we will have more good news to come in the new year. Things are looking good though! We’ll keep pushing ahead! As always, thanks for sticking with us.
Hey everyone! We’ve spent the past week doing pixel art stuff and even some development on Collider! We have a new game mode called Serpentine coming out soon and it’s going to be great. It’s hard to describe without showing people, but it involves linking chains of squares, stealing your opponent’s squares and surviving with the most amount of squares. That probably makes no sense!
Stephen has been working full time on the Wet Blanket things. He has the expansion set almost fully colored and will be finishing up the other things hopefully this week. Here’s a snippet of what the expansion set might entail:
Everyone loves astronauts. Unless they’re jerks. They mostly reside in space so it’s hard to tell sometimes.
The website is also being reworked this week and should look different sometime soon! We’ll have all our games up for sale and that should make them easier to find. Got any suggestions for our site? Let us know!
There have been many explosions going off at Binary Cocoa this week! Mostly animated pixel art explosions in Tiled. Stephen has been pixel arting his brains out and is loving every minute of it. Too bad his code skills are still not up to snuff otherwise he would have made six games by now (not that they would have been super great). Here’s a screenshot of a top down dungeon searcher game he was fixing up in Tiled:
It needs some work still but it’s getting somewhere!
In other Binary Cocoa news there has been an update to Collider that people can get through Steam! Joseph and Braxton did a major overhaul to the collisions system in the game and it runs much smoother now. We’ve found ourselves on a couple torrent sites, and we’re flattered, but we want everyone to have the latest version which can be found on Steam. We’re getting close to releasing a new game mode called Serpentine and it is awesome. It might even be our first multiplayer over the network mode if we’re lucky enough! We know that many of you have been asking for this and we are listening. We just don’t know all the hows and whens yet.
Wet Blanket is also on its way! Stephen sat down today and did a good art chunk today and that’s looking spiffy as well. Should arrive in December! Keep your ears to the ground! Watch out for trains though.
We’re making some space jets! We’ve been secretly working on a game that’s in the vein of Strike Gunner and other star blasters alike. Here’s a screenshot of the game so far!
Those of you that are following our Twitter account might have already been seeing this, but we’ll divulge more information on this game here in the blog. We have two players made so far and they both do barrel rolls when you lean left or right hard enough. They’re both animated with 15 frames so their movements are pretty smooth and give you a sense of flying though space in a space jet. We’ve been creating enemies and space station environments that the player will be able to fly through and we think it’s going to be pretty fun! We’ll see anyways.
Stephen has been working on Wet Blanket mostly with his time, so that is Binary Cocoa’s top priority right now. We’ve been working on a multiplayer over the network system that we’ll implement in Egypt and Collider aaaaaand….we have way too many projects on our hands right now. But we love them all! We’ll keep spreading the news as it comes! Thanks for keeping up with us!
Hey everyone! We’re not dead! Sorry for the lack of updates for the past couple of weeks. We’ve been super busy gathering info on Wet Blanket and making changes so that it meets expectations! Yay! Stephen has been hard at work every day trying to get the new drawings in, as well as making more cards for the expansion deck. All in all it’s turning out well and we should be sending out stuff soon!
Joseph and Braxton have been dedicating their time to fixing bugs in Collider as well as starting to implement multiplayer in Egypt! They were battling a major bug that kept them on their toes for a couple days but it looks as if it is dead and we can update within a couple of days! Nice!
Stephen has also been doing some pixel art for a side scrolling platform game when he’s not doing things for Wet Blanket. It’s turning out pretty well! Here’ s a screenshot of what that looks like:
Anyway! Things are happening. So much in fact that the blog has suffered. Sorry. Thanks for keeping up with us to those that are reading still! More good news is on the way!
Hey everyone! Things have been going quite swimmingly with Wet Blanket over the past couple of days. There’s still 11 days left to make a difference if you want this game about not making friends! We’ve been making some updates as we’ve been play testing the game and we hope they make the game flow better. People have been super kind to us thus far. Help us spread the word!
In the meantime Stephen has been working on some new art for Hexapod Defense Force! We figured that since Stephen(me) has sort of improved at art over the past couple years that HDF might benefit from having some spiffy new art. Here’s a sneak peak!
I rendered this space jet in Blender and then I screenshot a render of it. It was super fun! I’ll be using lots of Blender models when I update HDF and I think it’ll make the game look more slick. At least I hope so. Results have been decent thus far.
Egypt is also improving! Joseph has been pondering on how to improve our lighting system and his brain has come up with some answers. Braxton usually lurks in the background and pushes bug code sometimes.
Check back in soon for more Binary Cocoa goodness!
I used to teach middle school so I know what teacher pants feel like. Lots of chalk stains, marker stains, puke stains, and a whole lot of sagging from walking around a classroom all day. Not a bad life!
Joseph has been approved to teach a class about game development this year at the OpenWest conference! He will be teaching young and old the basics of Lua and game development, so come on down and see us! We’ll also have the booth there will all sorts of cool stuff. The arcade cabinet will be set up as always which has always been a joy for us to see people try our game and give us feedback. The conference is July 13-16 and we absolutely cannot wait! There will also be a presentation by us about online multiplayer game development on Friday during the conference.
Check out the conference details here.
What a confusing title. For real. I guess you’ll just have to play Collider when it comes out to understand! Actually, let me just tell you about it because I’m no good with keeping spoilers in.
Snape kills Chewbacca.
Just kidding, that’s a whole different thing. We’ve implemented a new colorful background in Collider that shifts colors and follows the beats per minute from the songs on the soundtrack! It’s pretty hypnotic, but not enough to completely distract the player from the actual game. It certainly fills up the blank space though!
We’ve also implemented a point keeping system that also indicates which player is in the lead. It adds a more competitive element to the game that ups the energy by miles and miles. It also helps single players compete against themselves, which can be rewarding. We’ll have a high score element added soon as well. So many things!
Other work has been slowed by holidays and other unforeseen events, but we will be up and running soon we hope! Stephen’s pet project has been coming together quite nicely and we hope to post some screenshots soon. It’ll have lots of sword slashing, pistol whipping and hopefully some bombs! We’ll see. It’s been a couple years coming but it looks like it will hopefully get off the ground soon!
What other things are happening…?
Joseph was kind to Stephen and got him an auxiliary port in his car so he doesn’t have to burn cds like a peasant anymore. Funny how all we want in our cars anymore is a tiny hole instead of a massive console of obsoleteness. It sure sounds good!
Joseph got some bags of chips for Christmas. They are super delicious!
Anyway, thank you all very much for reading! We certainly do appreciate any attention that we get. See you soon, my friends!
We have a hot chocolate maker! Well, a water boiler actually, but we have hot chocolate packets and those are super nice. Salted caramel is the winner in our minds.
On to Binary Cocoa things. We’re almost finished with Collider! We’ve been saying that for a while but it’s finally starting to feel complete. Core Defense is the last game mode that we’ve been chipping away at and we’re close to getting all the bugs out. Actually, I can only think of one major bug it has but it should be easy to resolve. It’s proven to be more difficult to code than all of the other modes because of the several different power ups and node types it contains. I asked Joseph if the latter statement was true and he gave a very stress stricken “yes”, with much anguish in his voice. I played the latest build this morning and it made me sweat many bullets of anxiety. You know it’s a good game when your blood boils!
Stephen has been working on another game in the meantime and it’s coming along quite nicely. It has some procedurally generated maps that change every time you go into them. It makes me get lost every time. Basically it randomly assembles around 30 maps in a random order to make a maze. I get lost pretty much every time.
Jesse Horne was a crucial factor in making this monster live! He came to Rexburg for a couple of days and put in a great deal of hours to get this mystery game working. Hope we can have a trailer soon! We’re kind of slowing the work on it until we can get Collider out the door. Then we’ll make sure Vikings gets done as well.
So much to do. And it’s all awesome.