Sourcetree for the Uninitiated

Joseph and I became a team back in the fall of 2013. I was a partially employed undergrad with an art minor, and Joseph was an IT consultant who’d created a game prototype that needed artwork. Luck (or our mutual friend named Braxton) brought us together, and we made Binary Cocoa’s first game, Hexapod Defense […]

The Wonders of Winged Edge

Have you ever looked at a problem and thought to yourself, “This will be easy, I just need to do this and that and it’ll be done”? I often look at the broader problem without giving the details much thought until I’m already waist deep in code, and working on BOCO was no different. I […]

Hexapod Defense Force Kills Cell Phones

The headline is just a little misleading. What we’re trying to say is that Hexapod Defense Force is KILLER on android phones! That still doesn’t work. The truth of it all is that after laboring hard for many months Hexapod Defense Force is out on beta for android cell phones! Those that have purchased the game […]