For the upcoming conferences, we wanted to make sure we had some new games to show off, and we finally got one finished, produced, and ready for the world to see. The game is called Straight 4 and is a deceptively simple strategy game. Only taking a minute or two to learn, the game quickly […]
Conference season is here, learn where we plan to be.
In our last post we showed some progress pics of the physical version of BOCO. It was quite difficult, but our good friends over at C&C Woodsmith (check out their site at https://cncwoodsmith.weebly.com/) were able to make it happen. We’ve very excited about how it turned out and look forward to seeing everyone at Openwest.
So the conference is officially over. After months of preparation, planning, coding and other interesting or not so interesting tasks, everything came together for the event. So here’s a quick recap of how everything went. On the first day, we started our BOCO tournament. For those of you that don’t know, BOCO is a turn […]
In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made wasn’t really a game exactly, it did have some of the foundational things you would need. In this post, we’re going to add a bit more. Specifically, we’re going to give […]
Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it. This post will answer that question as well as give you, the reader, a starting point in doing your own game development. Löve (www.love2d.org) is “an *awesome* framework you can […]