How We Establish Collision Zones in Tiled

Recently we have recoded Vikings and have decided to implement maps we built in Tiled. This has been advantageous for many reasons including being able to build larger maps with less art assets. It has also allowed us to establish collision zones by setting a specific layer to be the collision layer. Let me explain […]

Binary Cocoa Explodes Into 20,000 Particles

Blender is an amazing tool with capabilities that extend far beyond my meek imagination. Without having a teacher to tell you how to use the tools you kind of have to do some guesswork and dedicate a couple hours to discovering them. Or you could watch a YouTube video and follow the steps they take, […]

How to Make Terrains in Tiled Map Editor

Hey there, humans! Know what’s really cool about using the Tiled Map editor? You don’t have to place every single terrain tile by hand like a goon (like I was doing). Instead you can follow these handy steps to building large terrains within a matter of minutes instead of countless hours. This should save you […]