Binary Cocoa Releases Trailer for Boco

Watch the first trailer for Binary Cocoa’s newest game BOCO! Check out bocogame.com for more exciting tips and information on how to play the game. Check here for further updates on a release dates and more posts on how to make your own games using the love 2D framework!

Sourcetree for the Uninitiated

Joseph and I became a team back in the fall of 2013. I was a partially employed undergrad with an art minor, and Joseph was an IT consultant who’d created a game prototype that needed artwork. Luck (or our mutual friend named Braxton) brought us together, and we made Binary Cocoa’s first game, Hexapod Defense […]

Binary Cocoa Soars to the Future On the Wings of a Grouse

The team at Binary Cocoa has been busier than a nest of hornets chasing the kid who threw rocks at them this year. We’ve put our sweat and caffeine into making new blog posts for readers who share an affinity for game development, and we’ve had fun along the way. We’re on the tipping point […]

Moving Art From the Paper Pad to the Computer Screen

There is something magical about creating a huge mess when it comes to making art. There are few things more therapeutic than throwing a clay pot on a wheel and walking away with dust all over you. Or being able to smear charcoal across paper with your fingers and getting to feel the texture. Some […]

How to Become a Video Game Artist

When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell people that I help make video games, they can suddenly believe I’m actually employed. Being an artist is fantastic. Art is what I love, and while there are artists who […]

Hexapod Defense Force Kills Cell Phones

The headline is just a little misleading. What we’re trying to say is that Hexapod Defense Force is KILLER on android phones! That still doesn’t work. The truth of it all is that after laboring hard for many months Hexapod Defense Force is out on beta for android cell phones! Those that have purchased the game […]

Throwing a Loop Into Game Music

Imagine if Star Wars had opened up with a fanfare of kazoos and slide whistles instead of John William’s powerful and timeless masterpiece. Then try imagining if Nintendo had hired the punk band Screeching Weasel to do the score for Super Mario Bros. It might have worked. More likely than not it wouldn’t have. It […]

Catch the Coding Wave

When we first came up with the concept for Viking Escape, we drew up a sketch that included a little boat, some rocks, and water. The boat and the rocks would be simple enough to program, but the water was going to be tricky because it had to be interesting visually and had to use […]