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Introduction to Löve – Part Two

In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made wasn’t really a game exactly, it did have some of the foundational things you would need.  In this post, we’re going to add a bit more.  Specifically, we’re going to give the player more freedom of motion and add a second player. First, let’s do a quick review of the code Read more…

How to Become a Video Game Artist

When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell people that I help make video games, they can suddenly believe I’m actually employed. Being an artist is fantastic. Art is what I love, and while there are artists who do manage to make it in the field’s purer forms, most of us will have to get a little creative Read more…

Introduction to Löve

Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it.  This post will answer that question as well as give you, the reader, a starting point in doing your own game development. Löve (www.love2d.org)  is “an *awesome* framework you can use to make 2D games in Lua.” It is fully cross-platform with it running perfectly under Windows, Linux, and Mac. Read more…

Hexapod Defense Force Kills Cell Phones

The headline is just a little misleading. What we’re trying to say is that Hexapod Defense Force is KILLER on android phones! That still doesn’t work. The truth of it all is that after laboring hard for many months Hexapod Defense Force is out on beta for android cell phones! Those that have purchased the game will be able to download it to their android devices and we’re still working towards getting it out on IOS. Read more…

Throwing a Loop Into Game Music

Imagine if Star Wars had opened up with a fanfare of kazoos and slide whistles instead of John William’s powerful and timeless masterpiece. Then try imagining if Nintendo had hired the punk band Screeching Weasel to do the score for Super Mario Bros. It might have worked. More likely than not it wouldn’t have. It just wouldn’t have been as fun, at least. Music can make a game or movie great, but it can also Read more…

Catch the Coding Wave

When we first came up with the concept for Viking Escape, we drew up a sketch that included a little boat, some rocks, and water. The boat and the rocks would be simple enough to program, but the water was going to be tricky because it had to be interesting visually and had to use little memory, you know, to keep cell phones from exploding. That last part was an exaggeration. Anyway, what we drew Read more…