Well folks, its been a long time since we’ve posted! We went through a long year of conferences and production on our games and needed a much earned rest. The time has come once again to make games!
A little while ago we made a little game called BOCO. The initial build was an app that allowed the people to play the game together on their phones. We pondered the game for a while and now we have decided to make it into a physical table top game! Here are a couple shots of the production:
We have a couple friends that are really good at using CNC machines and are making a prototype for us at the moment! The game is a little like the game GO, where you must surround your opponent on all sides using triangles and squares. We plan on taking it to the Salt Lake Gaming Conference this June and we’re looking forward to seeing how people respond to it. It should be fun! We have a couple other games in development as well but are not ready to show off yet.
We have Salt Lake Gaming Con and OpenWest that we will be attending in the upcoming months and hopefully we will attend more afterword. Stop by and say hi if you get some time!
Except Pi Day was two days ago! I sat down to start this blog on Pi Day, so I’m pretty sure it counts somehow.
Binary Cocoa had a successful run at SaltCon! We sold all but two of our Wet Blanket decks and play tested it for four straight days in a row. We did notice that there were a couple things that we could improve before our next big production run, but at least now we know what people think about the game! We laughed much and met some really awesome people. Hopefully we’ll get to do it again next year!
Collider has also been doing quite well on Steam. We love watching people respond to it and couldn’t be more proud of the hard work that went into making it. The soundtrack, along with a lot of our other music is up on Spotify! Check out the music and enjoy the game vibes! Thanks for sticking around and we’ll update the blog again next week with our 2017 plans!
Collider’s price has been dropped to $2.99! Indefinitely! Head on over to it’s Steam page to pick up a copy and battle it out with the bots and your friends! Also enjoy the newest game mode, Serpentine in all it’s snake like glory. We hope you enjoy it!
As for other Binary Cocoa things we’re just making plans for Saltcon next month. We’ve been trying to figure out how to use time the most effectively there, what to bring and where we’ll sleep at night. It’s going to be pretty wild! We’ve heard nothing but good things about it since we’ve signed up to have a booth there. We’ll be bringing Wet Blanket and Soggy Biscuit so if you haven’t had the chance to try them out yet this is would be a good opportunity!
Stephen has been doing lots of soundtrack music lately for a dungeon builder game that our friend Thomas has been working on. Check it out on Steam Greenlight and throw it a vote if you feel so inclined! Thanks for being here!
Friends and enemies! Serpentine is officially out! This is the newest and probably last game mode for Collider that we’ll be putting out for a while. Taking a break to focus on some new game concepts! But we’re extremely proud of what we’ve done so far with Collider and couldn’t be happier with the reception from the community. Thanks for being there for us and enjoy Collider! We won’t be abandoning the game as we will be fixing bugs for a while. Feel free to send us bug reports and show us your mods that you build! Here’s a video of the newest game mode!
Also, our friend Thomas from Norseware is putting out a game called Dungeon Masters on Steam Greenlight! Be sure to show him some love if you get the chance! He’s been super helpful to Binary Cocoa over the past year. Here’s a screencap of his game!
More things to come soon! We’re busy cooking up some new ideas, trying to end some old things, and looking forward to the future!
It’s going to be a big year for Binary Cocoa! We’ve been resuming development work on our games and have made some nice progress! We’re also going to SaltCon this year and we’re super excited to see what happens there! It’s a board and card game convention that seems to grow every year. Going to be a blast hanging out with 1400 gamer friends!
Serpentine is so close to release status! We just need to improve the AI on the bots a little bit before we feel entirely ready. Egypt is also getting a makeover! Here’s a taste of what’s to come!
Our good friend Thomas from Norseware has been helping out with the development and it’s coming along quite nicely! We should have some gameplay videos up shortly! Right now the game is a pixel art platformer but we’ve been discussing throwing in some top-down RPG elements into the mix. We’ll see what happens! Keep up with us for more news soon!
Behold! You can find Wet Blanket and Soggy Biscuit on Amazon! Head on over there and pick up some decks today to play with family and friends! Shirts and possibly some mugs coming soon as well. Sorry for the delay on the shirts! We’ve encountered a a slight setback, but the designs are still done and those should be shipping soon. Thanks for the understanding!
Braxton is putting on the final touches for Serpentine (the newest game mode for Collider), and we should be releasing that soon as well! It’ll probably be the final game mode that we make for Collider and then we’ll be moving on to other things. We can’t wait to share it with you all! Thanks so much for your patience and check back in soon!