Moving Art From the Paper Pad to the Computer Screen

There is something magical about creating a huge mess when it comes to making art. There are few things more therapeutic than throwing a clay pot on a wheel and walking away with dust all over you. Or being able to smear charcoal across paper with your fingers and getting to feel the texture. Some […]

Introduction to Löve – Part Two

In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made wasn’t really a game exactly, it did have some of the foundational things you would need.  In this post, we’re going to add a bit more.  Specifically, we’re going to give […]

How to Become a Video Game Artist

When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell people that I help make video games, they can suddenly believe I’m actually employed. Being an artist is fantastic. Art is what I love, and while there are artists who […]

Introduction to Löve

Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it.  This post will answer that question as well as give you, the reader, a starting point in doing your own game development. Löve (www.love2d.org)  is “an *awesome* framework you can […]

Hexapod Defense Force Kills Cell Phones

The headline is just a little misleading. What we’re trying to say is that Hexapod Defense Force is KILLER on android phones! That still doesn’t work. The truth of it all is that after laboring hard for many months Hexapod Defense Force is out on beta for android cell phones! Those that have purchased the game […]

Throwing a Loop Into Game Music

Imagine if Star Wars had opened up with a fanfare of kazoos and slide whistles instead of John William’s powerful and timeless masterpiece. Then try imagining if Nintendo had hired the punk band Screeching Weasel to do the score for Super Mario Bros. It might have worked. More likely than not it wouldn’t have. It […]