Binary Cocoa Releases Trailer for Boco

Watch the first trailer for Binary Cocoa’s newest game BOCO! Check out bocogame.com for more exciting tips and information on how to play the game. Check here for further updates on a release dates and more posts on how to make your own games using the love 2D framework!

Sourcetree for the Uninitiated

Joseph and I became a team back in the fall of 2013. I was a partially employed undergrad with an art minor, and Joseph was an IT consultant who’d created a game prototype that needed artwork. Luck (or our mutual friend named Braxton) brought us together, and we made Binary Cocoa’s first game, Hexapod Defense Force. When I first started doing the art for Hexapod Defense Force, I realized I needed more than art skills Read more…

The Wonders of Winged Edge

Have you ever looked at a problem and thought to yourself, “This will be easy, I just need to do this and that and it’ll be done”? I often look at the broader problem without giving the details much thought until I’m already waist deep in code, and working on BOCO was no different. I was recently approached by Binary Cocoa to work on their newest game, BOCO. BOCO is a simple strategy board game Read more…

Binary Cocoa Soars to the Future On the Wings of a Grouse

The team at Binary Cocoa has been busier than a nest of hornets chasing the kid who threw rocks at them this year. We’ve put our sweat and caffeine into making new blog posts for readers who share an affinity for game development, and we’ve had fun along the way. We’re on the tipping point of something great and are bracing ourselves for maximum warp on the highway of success. Hexapod Defense Force has seen Read more…

Moving Art From the Paper Pad to the Computer Screen

There is something magical about creating a huge mess when it comes to making art. There are few things more therapeutic than throwing a clay pot on a wheel and walking away with dust all over you. Or being able to smear charcoal across paper with your fingers and getting to feel the texture. Some famous artists have complained that a lot of today’s art has lost its integrity by being altered electronically. Others say Read more…

Introduction to Löve – Part Two

In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made wasn’t really a game exactly, it did have some of the foundational things you would need.  In this post, we’re going to add a bit more.  Specifically, we’re going to give the player more freedom of motion and add a second player. First, let’s do a quick review of the code Read more…