In this post I would like to show people how to wrap textures around objects in Blender. I feel like this is an interesting thing to talk about because it took me forever to learn how to do it. Then I celebrated by eating more chips. Blender is an incredibly powerful program that gets to […]
This week I found a couple of hours to learn how to build landscapes within Blender. With a couple of strokes of the mouse I was able to throw up mountains and sculpt plains. I even conjured a couple of houses and trees. I was feeling the powers of divinity course through my veins when […]
A little more than a year ago Binary Cocoa embarked on a mission to build solid 2D video games that would be intuitive and visually excellent. As the art director, I was happy and comfortable drawing assets in Photoshop in the corner of my lair. I would spend hours stroking a green eyed cat on […]
Binary Cocoa has been furiously working away at our new game, Collider, over the past couple of months. The game involves shooting bullets that develop their own AI and try to destroy you. It’s so evil and cute I can hardly stand it. Check out this nifty trailer: The game allows players to use up […]
Watch the first trailer for Binary Cocoa’s newest game BOCO! Check out bocogame.com for more exciting tips and information on how to play the game. Check here for further updates on a release dates and more posts on how to make your own games using the love 2D framework!
The team at Binary Cocoa has been busier than a nest of hornets chasing the kid who threw rocks at them this year. We’ve put our sweat and caffeine into making new blog posts for readers who share an affinity for game development, and we’ve had fun along the way. We’re on the tipping point […]