Introduction to Löve – Part Two

In my previous post (Introduction to Löve), I showed you how to start using the Löve framework to produce a game. While what we made wasn’t really a game exactly, it did have some of the foundational things you would need.  In this post, we’re going to add a bit Read more…

How to Become a Video Game Artist

When I tell people I’m an artist, the reaction is usually an awkward pause followed by a joke about working at McDonald’s. When I tell people that I help make video games, they can suddenly believe I’m actually employed. Being an artist is fantastic. Art is what I love, and Read more…

Introduction to Löve

Binary Cocoa has been doing game development for a while, and quite often we are asked what engine we use and why we use it.  This post will answer that question as well as give you, the reader, a starting point in doing your own game development. Löve (www.love2d.org)  is Read more…

Throwing a Loop Into Game Music

Imagine if Star Wars had opened up with a fanfare of kazoos and slide whistles instead of John William’s powerful and timeless masterpiece. Then try imagining if Nintendo had hired the punk band Screeching Weasel to do the score for Super Mario Bros. It might have worked. More likely than Read more…