Binary Cocoa Pushes Ahead on Collider

Exciting times are directly ahead for Binary Cocoa with their Steam release of Collider! The game is 99% percent complete, and as many developers know that last 1% percent is the hardest part to complete. We are squashing the bugs and introducing new ones in the process. We have perfected the two game modes we […]

How to Animate Sprites in Tiled

When I first started animating for Binary Cocoa I would usually draw my sprites and give them to Joseph hoping they would turn out alright. Sometimes I would check them in After Effects but the process was kinda tedious so I used a trial and error approach. Thankfully the results weren’t horrible all the time, […]

How We Establish Collision Zones in Tiled

Recently we have recoded Vikings and have decided to implement maps we built in Tiled. This has been advantageous for many reasons including being able to build larger maps with less art assets. It has also allowed us to establish collision zones by setting a specific layer to be the collision layer. Let me explain […]

Binary Cocoa Explodes Into 20,000 Particles

Blender is an amazing tool with capabilities that extend far beyond my meek imagination. Without having a teacher to tell you how to use the tools you kind of have to do some guesswork and dedicate a couple hours to discovering them. Or you could watch a YouTube video and follow the steps they take, […]

How to Make Terrains in Tiled Map Editor

Hey there, humans! Know what’s really cool about using the Tiled Map editor? You don’t have to place every single terrain tile by hand like a goon (like I was doing). Instead you can follow these handy steps to building large terrains within a matter of minutes instead of countless hours. This should save you […]

Collider Has Been Greenlit

Collider has been greenlit by Steam! The crew at Binary Cocoa has been celebrating by buying everyone on the team a new lamborghini. This will probably prove to be very foolish, but nobody ever said we were good at financing. The truth is we are very grateful to everyone that has helped us out on […]

OpenWest Day One Recapture

Day one at the OpenWest conference here in Orem, Utah has been a blast so far! We walked away from our booth with barely the power to stand after being swamped all day. We met a lot of awesome people and had a good crop of competitors sign up for the great BOCO showdown tomorrow! […]

Binary Cocoa Gets Real

The OpenWest conference is coming up in a week now! Everyone at the Binary Cocoa team is working like crazy over this next week to make sure we are fully prepared for the awesomeness. This year we have an event in mind that will hopefully generate some in interest in what we’ve been up to […]

BOCO Release!

Binary Cocoa has released their new game BOCO for PC, tablets and android devices at bocogame.com! You can also download the game for your mobile device and tablets on the google play store. We have been slaving the better part of 2014 to bring this game to light and are pleased to be able to […]

Binary Cocoa Heads for the OpenWest Conference

Summer is on its way and Binary Cocoa is thawing out its plans for the OpenWest conference at the Utah Valley University on May 7th through the 9th. They will be packing up the arcade cabinet and making the road trip down from beautiful Idaho to the city for the technology packed weekend. Geeks and […]

Binary Cocoa Blows Up a Trash Can

Things have been steadily taking off the past couple weeks at Binary Cocoa. We say that a lot but it really feels like we’re getting places lately. A prototype was completed for IT simulator, bugs were squashed in BOCO, and work commenced on a new game called Metanet Hunter: Battle. This is a game that […]

Binary Cocoa Makes Something Super

Last week I received a call from Joseph with a proposition to do art for a new game. The stipulation was that the project needed to be completed in three days. The idea seemed sort of impossible at first with just the two of us working on it, but our friend NightKawata came on board and […]