Binary Cocoa Bakes a Pie

Binary Cocoa has been furiously working away at our new game, Collider, over the past couple of months. The game involves shooting bullets that develop their own AI and try to destroy you. It’s so evil and cute I can hardly stand it. Check out this nifty trailer:

https://youtube.com/watch?v=K7YyDOa8rpk%3Fhtml5%3D1%26%23038%3Brel%3D0%26%23038%3Bhl%3Den_US%26%23038%3Bver

The game allows players to use up to eight game pads and multiple game modes. For the extra-creative players, Collider lets you build your own game modes that can be shared with an online community.

In the past, Binary Cocoa has built games and sold them through providers such as the Humble Widget and Desura. This time we are using Steam Greenlight to get the word out about the game. Help us by voting through this link. Your votes determine whether or not Collider becomes the next big thing.

Also, our programmer Joseph has agreed to take a pie to the face as soon as Collider gets into Greenlight’s top one hundred. We will, of course, document his reaction for our records.

Let us know in the comments what type of pie you believe should be used.

Binary Cocoa Releases Trailer for Boco

Watch the first trailer for Binary Cocoa’s newest game BOCO!

https://youtube.com/watch?v=sVKzM9EQXlo%3Ffeature%3Dplayer_detailpage

Check out bocogame.com for more exciting tips and information on how to play the game. Check here for further updates on a release dates and more posts on how to make your own games using the love 2D framework!

Binary Cocoa Soars to the Future On the Wings of a Grouse

The team at Binary Cocoa has been busier than a nest of hornets chasing the kid who threw rocks at them this year. We’ve put our sweat and caffeine into making new blog posts for readers who share an affinity for game development, and we’ve had fun along the way. We’re on the tipping point of something great and are bracing ourselves for maximum warp on the highway of success.

Hexapod Defense Force has seen its release for computers across several platforms, and we are currently evicting the bugs from the code that are keeping it in beta mode. Improving its performance has been a priority, and we are picking up new tricks along the way. Someday we’ll share some of those here.

Here’s what Stephen and Joseph have been up to outside of the gaming world:

Stephen packed up all of his stuff, crammed it into his tiny Honda Civic and drove it across the country to Virginia, where he’ll be staying for a while. The trip took four days, two boxes of fruit snacks. His back was very sore. Then he drove back and forth between Baltimore and Williamsburg on a weekly basis to do job interviews at different school districts. After much searching he finally acquired one in Queens Lake, VA. This allowed him to move into an apartment and continue to do art in the evenings and every other day.

Joseph continued to function at his day job, as well as taking on Binary Cocoa projects at night. His dedication and hard work kept things going while Stephen lived in a car and smelled bad. His efforts brought much advancement to a game the team is developing that is called BOCO. The game is nearing completion, and we expect to do a release sometime in the near future.

The work on Viking Escape has slowed for the time being, but after preceding projects see completion it will see its day. We’re all very excited about this one. We were much more efficient on coding this game having experienced much with the previous one. Every game has pushed us a step further in quality development, and we hope to continue the trend as long as we’re creating games.

Additionally, Binary Cocoa has brought on an intern. Braden will be working with us to keep our games moving forward, and we’ve been able to work with him on bringing some of his ideas to life. Collider is another game being worked on that should be released before the New Year. Expect to see postings about it.

So, in summary, here are our plans before the New Year. Release the final versions of HDF and BOCO for Win/Lin/Mac/Android and have it submitted to Google Play store as well as the Apple App Store. Collider should be ready for people to enjoy and Vikings should be close to its final release. The blog will have more posts, specifically more in depth tutorials for those learning development.

So tag along with us as we puff out our chests and grouse our way into the future! Or just check in for our weekly posts and try our games if you don’t wish to be so showy. Leave us comments and we’ll be happy to answer them during breaks from squashing bugs in code.