Fear Con Awaits!

We’ve been super busy the past couple weeks and have lots of fun things to share with all of you! First off we are presenting a new game at Fear Con this year that we are calling Shadow Brume. which is a haunted house game where the house is trying to kill you. We’ve been […]

Pixel Art Explosions and Collider Collisions

There have been many explosions going off at Binary Cocoa this week! Mostly animated pixel art explosions in Tiled. Stephen has been pixel arting his brains out and is loving every minute of it. Too bad his code skills are still not up to snuff otherwise he would have made six games by now (not […]

Binary Cocoa Does a Barrel Roll

We’re making some space jets! We’ve been secretly working on a game that’s in the vein of Strike Gunner and other star blasters alike. Here’s a screenshot of the game so far! Those of you that are following our Twitter account might have already been seeing this, but we’ll divulge more information on this game […]

More Wet Blanket News!

Hey everyone! Things have been going quite swimmingly with Wet Blanket over the past couple of days. There’s still 11 days left to make a difference if you want this game about not making friends! We’ve been making some updates as we’ve been play testing the game and we hope they make the game flow better. […]

Binary Cocoa Ups the Ante

Lots of new things have happened this week! Joseph said we couldn’t install firemen’s poles but that we could continue to work on Collider. His reasoning against the poles included something about what other people would think when they saw our office. Whatevs. He’s probably right. Braxton has been muscling the development work on Collider […]

Binary Cocoa Tries To Be Social

We have an office! Yes, all those scathing rumors are true. After some contemplation we decided that it would be nice to have a dedicated space for work and to proudly display our arcade cabinet. It was also apparent we needed some human interaction apart from spookily eyeing people from afar. The savages have treated us […]

How Many Animators Can You Fit in a Clown Ship?

Because we all work day jobs it’s hard sometimes to keep up with all the Binary Cocoa goodness. Like a lot of game artists and programmers, we work long hours during the day and then devote as much of our free time as possible to our latest projects. Learning Blender is both exciting and time-consuming, […]

Drawing Tom

Joseph and Stephen attended a tech conference in Salt Lake City in 2013 and gave a presentation on developing  2D games with the Löve framework. Part of the presentation was showing a video that showed Stephen’s drawing process at a really fast speed. Here is the video that they showed: