Binary Cocoa Gets Real

The OpenWest conference is coming up in a week now! Everyone at the Binary Cocoa team is working like crazy over this next week to make sure we are fully prepared for the awesomeness. This year we have an event in mind that will hopefully generate some in interest in what we’ve been up to […]

BOCO Release!

Binary Cocoa has released their new game BOCO for PC, tablets and android devices at bocogame.com! You can also download the game for your mobile device and tablets on the google play store. We have been slaving the better part of 2014 to bring this game to light and are pleased to be able to […]

Binary Cocoa Heads for the OpenWest Conference

Summer is on its way and Binary Cocoa is thawing out its plans for the OpenWest conference at the Utah Valley University on May 7th through the 9th. They will be packing up the arcade cabinet and making the road trip down from beautiful Idaho to the city for the technology packed weekend. Geeks and […]

Binary Cocoa Blows Up a Trash Can

Things have been steadily taking off the past couple weeks at Binary Cocoa. We say that a lot but it really feels like we’re getting places lately. A prototype was completed for IT simulator, bugs were squashed in BOCO, and work commenced on a new game called Metanet Hunter: Battle. This is a game that […]

Binary Cocoa Makes Something Super

Last week I received a call from Joseph with a proposition to do art for a new game. The stipulation was that the project needed to be completed in three days. The idea seemed sort of impossible at first with just the two of us working on it, but our friend NightKawata came on board and […]

Gift Wrapping Blender Style

In this post I would like to show people how to wrap textures around objects in Blender. I feel like this is an interesting thing to talk about because it took me forever to learn how to do it. Then I celebrated by eating more chips. Blender is an incredibly powerful program that gets to […]

Will It Blend?

This week I found a couple of hours to learn how to build landscapes within Blender. With a couple of strokes of the mouse I was able to throw up mountains and sculpt plains. I even conjured a couple of houses and trees. I was feeling the powers of divinity course through my veins when […]

How Many Animators Can You Fit in a Clown Ship?

Because we all work day jobs it’s hard sometimes to keep up with all the Binary Cocoa goodness. Like a lot of game artists and programmers, we work long hours during the day and then devote as much of our free time as possible to our latest projects. Learning Blender is both exciting and time-consuming, […]

Drawing Tom

Joseph and Stephen attended a tech conference in Salt Lake City in 2013 and gave a presentation on developing  2D games with the Löve framework. Part of the presentation was showing a video that showed Stephen’s drawing process at a really fast speed. Here is the video that they showed:

Binary Cocoa Has an Identity Crisis

A little more than a year ago Binary Cocoa embarked on a mission to build solid 2D video games that would be intuitive and visually excellent. As the art director, I was happy and comfortable drawing assets in Photoshop in the corner of my lair. I would spend hours stroking a green eyed cat on […]

Binary Cocoa Bakes a Pie

Binary Cocoa has been furiously working away at our new game, Collider, over the past couple of months. The game involves shooting bullets that develop their own AI and try to destroy you. It’s so evil and cute I can hardly stand it. Check out this nifty trailer: The game allows players to use up […]

Binary Cocoa Flexes Its Muscles

For the past few months the team at Binary Cocoa has been skiing across the alps and riding eagles down the mountains like real men with copious amounts of chest hair. Sometimes they look like this : Fus ro dah. Now let’s get to what Binary Cocoa has really been up to. BOCO has seen […]