Binary Cocoa: No Marshmallows In This Mug

Cool guys alway drink their hot chocolate sans marshmallows. Marshmallows melt when the explosions go off. We’ve been working our backsides here at Binary Cocoa the past couple of days! The snake mode, or Serpentine if you want to call it by its code name, is shaping up really well. We even made a video […]

Binary Cocoa Tries Snake Charming

We have a nifty new game mode that we’re trying to implement in Collider! It is very snake-like with a bunch of enemies that try to come in from all sides attempting to destroy you. The most exciting part about this game is that it will hopefully have a functioning over the network peer to […]

Binary Cocoa Deals the Ace of Spades

So far as I know none of us at Binary Cocoa know how to play poker except Joseph, who is a poker kung fu master. None of us gamble or have much interest in hanging out around Las Vegas so I’m not sure where those skills would be needed. That being said…we do love card […]

Binary Cocoa Tries the Salad

Lately I’ve been trying GameSalad to make some games for the iPad. This has been an amazing experiment for me because it allows me to build something without having a lot of coding knowledge. So far I’ve been able to build a top down shooter and a runner where a dragon chases and eats you […]

Binary Cocoa Becomes a League Of Samurai Masters

Do you become a samurai once you’ve eaten at a Japanese hibachi grill? I’m pretty sure that’s not how it works but the food was delicious when we ate there a couple weeks ago. We are also grateful that they decided to have our picture put up on the wall: Now we are legends. Things […]

Binary Cocoa Battles With the Bots

In our last post we spoke of awakening the bots from a terrifying robot sleep. This week we have come to report that they are alive and working! They are no longer the bumbling buffoons they once were. Now they are unforgiving bruisers with fangs of pain! Here’s a fun video showing a battle between […]

Binary Cocoa Accidentally Instigates the Robot Apocalypse

Sound the alarms! Binary Cocoa has done something irresponsible! Alert the Prime Minister of Kuwait! Actually, we’re not up to anything rash. We’re not risky people. I’m pretty sure the most dangerous thing we’ve done here in the office was skip lunch once last month. Nobody was happy that day. What we are up to […]

Collider is Released on Steam!

Collider is out today! Release the stampeding bulls!! Or not!! We are so very happy to present this brand new game to you, which you can find on Steam! Its been a long time coming for this one and we hope you enjoy it as much as we do. We’ve implemented a goodly amount of achievements […]

New Bundle On Itch.io

Our good friend Josefnpat has bundled together a whole slew of games that are awesome! Included among them is our own game Collider, which will be released on Steam next month on February 29th! Spend hours delivering cakes and petting cute ever expanding kittens! Blow up things to your heart’s content! You can find all […]

Binary Cocoa Goes Super ROYGBIV

What a confusing title. For real. I guess you’ll just have to play Collider when it comes out to understand! Actually, let me just tell you about it because I’m no good with keeping spoilers in. Snape kills Chewbacca. Just kidding, that’s a whole different thing. We’ve implemented a new colorful background in Collider that […]

Binary Cocoa Gets Trendy

We have a hot chocolate maker! Well, a water boiler actually, but we have hot chocolate packets and those are super nice. Salted caramel is the winner in our minds. On to Binary Cocoa things. We’re almost finished with Collider! We’ve been saying that for a while but it’s finally starting to feel complete. Core […]

Binary Cocoa Ups the Ante

Lots of new things have happened this week! Joseph said we couldn’t install firemen’s poles but that we could continue to work on Collider. His reasoning against the poles included something about what other people would think when they saw our office. Whatevs. He’s probably right. Braxton has been muscling the development work on Collider […]