We had a new review of Wet Blanket come in from Benjamin Kocher at Everything Board Games! It’s an honest review and we always appreciate well written feedback so check this out!
Binary Cocoa is back at it with the force of ten thousand rhinos! We set up our booth better than we ever have before and we feel like it was time well spent. For reasons unknown to us we were super productive this year so far and we have come out with several new games! Some are finished and others are still being produced. We also brought some of our older games and some people remembered those. Lets talk about the games!
Frog chess is a game where you jump each other’s frogs and the last one to be able to jump wins the game. It’s checkers meets chess meets leap frog, and it’s amazing. We came into the conference with 25 copies of the game to sell and we left with only one copy in tow!
BOCO is a game that we developed a couple years ago as a phone app and we decided to try it out as a physical game. So what did what any modest game developer would do and made a giant prototype of the game for everyone to play on. The response seemed to be extremely positive!
Kofre’s Curse is a light RPG where you cooperatively work with other players to excavate a pyramid. Together you hunt for treasure, surpass monsters and traps and defeat the boss that emerges from his tomb once you reach the end. Think Dungeons and Dragons meets Forbidden Island meets Egyptian mythology. We plan on Kickstarting this game soon!
War Cans is a new game that is chess meets sorting your canned food collection. You stack cans, and whoever’s can is on top controls the stack. Whoever tops all the cans with their cans wins the game! We printed this game in large size and used tuna cans to test this game out. Thankfully we brought lunch money and didn’t have to eat the cat food for lunch.
Glacial Skies is the main video game that we are developing at the moment. It includes players manning a submarine where each player is in charge of the sub’s functions, whether it be navigation, sonar or the weapons. This is our first game that will have people playing over the network and we are pretty psyched about it! More info to come on this one soon!
Phinacci is a numbers based card game that is derived from the Fibonacci sequence. The cards are completed and beautiful and hopefully we will have more news and info on this one to come soon!
Once again we brought Wet Blanket to show conference goers and it we feel that it resonated pretty well with most people there. It’s unique humor provided some laughs and sparked much conversation about what we should do with our hands at parties.
So many games within so many months! We finally feel like we are becoming a store, which is exactly what we wanted to be when we started the company so many years ago. We’d like to thank everyone that came out to support us, particularly Andrew, David and Colton! Thanks to everyone for helping us have a good time!
Well folks, its been a long time since we’ve posted! We went through a long year of conferences and production on our games and needed a much earned rest. The time has come once again to make games!
A little while ago we made a little game called BOCO. The initial build was an app that allowed the people to play the game together on their phones. We pondered the game for a while and now we have decided to make it into a physical table top game! Here are a couple shots of the production:
We have a couple friends that are really good at using CNC machines and are making a prototype for us at the moment! The game is a little like the game GO, where you must surround your opponent on all sides using triangles and squares. We plan on taking it to the Salt Lake Gaming Conference this June and we’re looking forward to seeing how people respond to it. It should be fun! We have a couple other games in development as well but are not ready to show off yet.
We have Salt Lake Gaming Con and OpenWest that we will be attending in the upcoming months and hopefully we will attend more afterword. Stop by and say hi if you get some time!
Except Pi Day was two days ago! I sat down to start this blog on Pi Day, so I’m pretty sure it counts somehow.
Binary Cocoa had a successful run at SaltCon! We sold all but two of our Wet Blanket decks and play tested it for four straight days in a row. We did notice that there were a couple things that we could improve before our next big production run, but at least now we know what people think about the game! We laughed much and met some really awesome people. Hopefully we’ll get to do it again next year!
Collider has also been doing quite well on Steam. We love watching people respond to it and couldn’t be more proud of the hard work that went into making it. The soundtrack, along with a lot of our other music is up on Spotify! Check out the music and enjoy the game vibes! Thanks for sticking around and we’ll update the blog again next week with our 2017 plans!
Collider’s price has been dropped to $2.99! Indefinitely! Head on over to it’s Steam page to pick up a copy and battle it out with the bots and your friends! Also enjoy the newest game mode, Serpentine in all it’s snake like glory. We hope you enjoy it!
As for other Binary Cocoa things we’re just making plans for Saltcon next month. We’ve been trying to figure out how to use time the most effectively there, what to bring and where we’ll sleep at night. It’s going to be pretty wild! We’ve heard nothing but good things about it since we’ve signed up to have a booth there. We’ll be bringing Wet Blanket and Soggy Biscuit so if you haven’t had the chance to try them out yet this is would be a good opportunity!
Stephen has been doing lots of soundtrack music lately for a dungeon builder game that our friend Thomas has been working on. Check it out on Steam Greenlight and throw it a vote if you feel so inclined! Thanks for being here!
Friends and enemies! Serpentine is officially out! This is the newest and probably last game mode for Collider that we’ll be putting out for a while. Taking a break to focus on some new game concepts! But we’re extremely proud of what we’ve done so far with Collider and couldn’t be happier with the reception from the community. Thanks for being there for us and enjoy Collider! We won’t be abandoning the game as we will be fixing bugs for a while. Feel free to send us bug reports and show us your mods that you build! Here’s a video of the newest game mode!
Also, our friend Thomas from Norseware is putting out a game called Dungeon Masters on Steam Greenlight! Be sure to show him some love if you get the chance! He’s been super helpful to Binary Cocoa over the past year. Here’s a screencap of his game!
More things to come soon! We’re busy cooking up some new ideas, trying to end some old things, and looking forward to the future!