Hey everyone! We’ve spent the past week doing pixel art stuff and even some development on Collider! We have a new game mode called Serpentine coming out soon and it’s going to be great. It’s hard to describe without showing people, but it involves linking chains of squares, stealing your opponent’s squares and surviving with the most amount of squares. That probably makes no sense!
Stephen has been working full time on the Wet Blanket things. He has the expansion set almost fully colored and will be finishing up the other things hopefully this week. Here’s a snippet of what the expansion set might entail:
Everyone loves astronauts. Unless they’re jerks. They mostly reside in space so it’s hard to tell sometimes.
The website is also being reworked this week and should look different sometime soon! We’ll have all our games up for sale and that should make them easier to find. Got any suggestions for our site? Let us know!
There have been many explosions going off at Binary Cocoa this week! Mostly animated pixel art explosions in Tiled. Stephen has been pixel arting his brains out and is loving every minute of it. Too bad his code skills are still not up to snuff otherwise he would have made six games by now (not that they would have been super great). Here’s a screenshot of a top down dungeon searcher game he was fixing up in Tiled:
It needs some work still but it’s getting somewhere!
In other Binary Cocoa news there has been an update to Collider that people can get through Steam! Joseph and Braxton did a major overhaul to the collisions system in the game and it runs much smoother now. We’ve found ourselves on a couple torrent sites, and we’re flattered, but we want everyone to have the latest version which can be found on Steam. We’re getting close to releasing a new game mode called Serpentine and it is awesome. It might even be our first multiplayer over the network mode if we’re lucky enough! We know that many of you have been asking for this and we are listening. We just don’t know all the hows and whens yet.
Wet Blanket is also on its way! Stephen sat down today and did a good art chunk today and that’s looking spiffy as well. Should arrive in December! Keep your ears to the ground! Watch out for trains though.
We’re making some space jets! We’ve been secretly working on a game that’s in the vein of Strike Gunner and other star blasters alike. Here’s a screenshot of the game so far!
Those of you that are following our Twitter account might have already been seeing this, but we’ll divulge more information on this game here in the blog. We have two players made so far and they both do barrel rolls when you lean left or right hard enough. They’re both animated with 15 frames so their movements are pretty smooth and give you a sense of flying though space in a space jet. We’ve been creating enemies and space station environments that the player will be able to fly through and we think it’s going to be pretty fun! We’ll see anyways.
Stephen has been working on Wet Blanket mostly with his time, so that is Binary Cocoa’s top priority right now. We’ve been working on a multiplayer over the network system that we’ll implement in Egypt and Collider aaaaaand….we have way too many projects on our hands right now. But we love them all! We’ll keep spreading the news as it comes! Thanks for keeping up with us!