For the past few months the team at Binary Cocoa has been skiing across the alps and riding eagles down the mountains like real men with copious amounts of chest hair. Sometimes they look like this :
Fus ro dah.
Now let’s get to what Binary Cocoa has really been up to. BOCO has seen its first trailer come to light and it has been slowly spreading through the internet receiving claps of approval. We hope to release it sometime within the next week or two but it is always hard to tell how those things go. The game is complete, however, and we are anxious to share it with all those who would lend an ear.
Now that BOCO has been completed everyone is focusing efforts on the following game Collider, which is starting to shape up nicely. More details of what the game will entail will come later but we can already tell everyone that it involves spaceship shooting, alien enemies, and a groovy techno soundtrack. Fans of minimalist line art will be most satisfied with the aesthetics of the game as well. We’re hoping to have it done by the end of the year to release at the beginning of 2015.
Vikings has been a work in progress that needed more time to develop. Stepping away from it for a moment gave us a new set of eyes for it and gave us time to think about how to approach it correctly. One of the latest steps in the development has been to implement maps using Tiled Map Editor, a fantastic program for creating levels for games more quickly and with fewer assets. Our friend Landon Manning created a quick implementation code for Lua that has made the map implementation process much less stressful as well. Stephen just started to mess around with Tiled Map Editor to explore its possible use for Binary Cocoa games and created a quick level for practice. This is what he came up with:
(Click for larger view)
2D side scroller games or top down strategy games seem like they are the games that would benefit the most from Tiled. It also allows you to work with orthogonal, isometric and staggered maps if you wish for something a little more complicated. It’s worth playing around with for whatever type of 2D game you wish to make, so give it a try! Feel free to leave questions about it or any other Lua/Love 2D related inquiries and we’ll help you as much as we can.